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AI Insights · Timothy · July 2022

Top 5 io Games Apps Performance in the UK, Q2 2022

In Q2 2022, the top 5 io games in the UK showed varied performance trends in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the dynamics of these popular apps.

Top 5 io Games Apps Performance in the UK, Q2 2022

The second quarter of 2022 saw distinctive trends in the performance of the top 5 io games on a unified platform in the United Kingdom. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.

Hole.io by Voodoo exhibited fluctuations in its metrics. Weekly revenue peaked at approximately $1.1K in early May, then gradually declined to around $630 by the end of June. Weekly downloads showed a significant rise to over 53K in mid-April before tapering off to about 18.7K at the quarter's end. Active users reached a high of 271K in mid-April but dropped to around 150K by late June.

Snake.io - Fun Online Snake from Kooapps maintained relatively stable performance. Revenue varied, peaking at $462 in mid-April and dipping to $145 by late June. Downloads remained consistent, hovering around the 20K mark, with a peak of 31.5K in mid-April. Active users stayed steady, averaging around 200K throughout the quarter.

slither.io, developed by Lowtech Studios LLC, saw modest revenue, fluctuating around $40 weekly. Downloads experienced a decline from a high of 27.5K in early April to about 13.5K by the end of June. Active users spiked to over 232K in mid-April but gradually decreased to approximately 157K by the quarter's end.

Paper.io 2 by Voodoo showed mixed results. Revenue saw a peak of $465 in early April, declining to $264 by the end of June. Downloads were highest at 23K in mid-April but dropped to 11.9K by late June. Active users peaked at 112K in mid-April and decreased to around 73K by quarter's end.

Lastly, State.io - Conquer the World from AI Games FZ experienced varied performance. Revenue fluctuated, peaking at $402 in early June and settling at $286 by the end of the quarter. Downloads saw a significant peak of 18.8K in late May before declining to approximately 11.9K by late June. Active users remained relatively stable, averaging around 35K throughout the quarter.

These insights highlight the dynamic nature of the mobile gaming market in the UK. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022